If you want to clear / remove a lot of item drops in a world, you can use the following command:
/kill @e[type=item]
This command will clear/remove all the items that is laying in the world.
If you want to clear / remove a lot of item drops in a world, you can use the following command:
/kill @e[type=item]
This command will clear/remove all the items that is laying in the world.
Small update that fixes some more bugs, and does some performance tweaks. Hopefully next update will add new stuff to the pack.
Updated Triumph-1.12.2-3.18.0
Updated OreExcavation-1.4.143
Updated jei_1.12.2-4.15.0.291
Updated foamfix-0.10.8-1.12.2
Added Patchouli-1.0-20
Updated twilightforest-1.12.2-3.9.984-universal (Which added Patchouli)
ADDED:
• Knightly Shields
• Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
• New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
• New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
• Moon Dial. It tells you the phase of the moon.
• Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur’s hand!
• Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
• Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
• More Miniature Structure models added!
• Druid Huts now have more variants and basements. I heard there’s some nice treasure down there.
• More mobs now draw loot from loot tables, allowing for easier loot customization
• More config options:
• option to only allow portals to form in ‘safe’ locations
• customisable weights for the various small ‘ruin’ structures
• options to customise the ore blocks that spawn in stalactites
• New French translation, courtesy of Neerwan & Wazilucas
• EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
• Some extra sounds for mobs too!
• A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
• Alpha Yetis now throw ice bombs during a rampage
• Deer now flee from players
CHANGED:
• Compressed some of the textures again.
• General Recipe re-organizing/refinements
• Skylight Forest Tweaks
• Hollow Trees can optionally spawn in the Skylight Forest
• The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
• Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He’s coming to steal yo girl.
• Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
• Reshuffled all of the items’ rarities in the mod to their more-appropriate rarities.
• Huge Lilypads are now properly colored.
• ‘twilight_hunter’ advancement can now only be obtained in the Twilight Forest
• “kill X mob in Y structure” advancements are now data-driven
• Cleaned up some log output in places
• Small tweaks to Tinkers’ material stats
• Re-organised chisel groups for blocks to be a bit more complete and consistent
• Corrected ru_ru.lang translations, thanks klmendor!
FIXED:
• Tweaked some mobs so they’ll obey mobGriefing gamerule better.
• Tweaked the Portal teleportation logic.
• Trophies will no longer lose data.
• More optimizations.
• We found a place where we accidentally hardcoded the dimension ID. It’s like playing whack-a-mole with ourselves.
• Uncrafting Table’s Recrafting mechanic works properly again now.
• Tons of textures had weird very-translucent bits on them. We dusted them off, and they’re looking better now!
• The Lich Shields syncs a little better between the server and client.
• Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
• Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn’t a weird mutation thing.
• Pick-Block logic now works better on slabs.
• Raven feathers now work as regular feathers too
• Tree of Transformation should be faster to finish converting an area
• Adjusted map colours of various blocks to better match how they look
• Maze/Ore map no longer colours all our blocks pink. It was just a phase.
• Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
• Fix incorrect FOV changes with bows
• Fix maze maps sometimes not updating correctly
• Small shrubs now actually appear in swamps
• Various fixes for particle spawning
• Lots of other minor fixes, code cleanups and performance tweaks
Just a small update to Amnesia, to fix some crashes.
Updated AmnesiaBlocks-1.12.2-1.0.12
Having a bug / crash in the modpack “Amnesia”?
Then please open ticket on the issue tracker at https://www.curseforge.com/minecraft/modpacks/amnesia/issues
In this update now entities (Mobs/Animals) will also forget their texture. We also fixed some crashes and a world corruption issue.
WARNING: This update removes the framed chests from bibliocraft, because of a world corruption bug. So take your stuff out of those before you update, if you use those chest.
Updated AmnesiaBlocks-1.12.2-1.0.11.jar
Updated Crafting_Amnesia-1.12-1.0.1.jar
Amnesia now with less crashes, yay!
Thanks to @ShockMicro for reporting a crash with charms, everytime a entity was killed. He sent me his world, which helped a lot in finding out where this crash was from.
Updated Reliquary-1.12.2-1.3.4.796
– Hotfix for the previous release, fixing a crash related to charm code.
– Fixed an issue with rending gale crashing game sometimes because it tried to spawn way too many particles (well infinite number of these)
– Fixed mob charm crashes for some entities – revenge target reset during set target handling caused NPE in follow up AI call so instead now the revenge target is set during regular entity update to not interfere with AI logic.
– Bullets that seek entities updated to stop them from hanging around a mob that already plays death animation and move onto the next instead. (Thanks to Corosauce for this change)
– Changed death handling items to use LivingDeathEvent instead of trying to calculate if player would die in attack event. Fixes conflict of these items with health scaling effects like absorbtion where it previously incorrectly used their effects even when player would have survived.
Want to host a server with “Amensia”? Then you can find the serverfiles at:
https://www.curseforge.com/minecraft/modpacks/amnesia/files
Some host like NodeCraft, have 1-click install of the server, if you don’t want to host it yourself.
Amnesia have been updated to 1.0.1. The pack have now even more Amnesia than before. It now will also forgets a texture together with a block texture every 5 minutes. Block Of Amnesia, have also got some new textures.
Full changelog can be found here:
Updated AmnesiaBlocks-1.12.2-1.0.7
– Items are now forgotten as well as blocks.
– Removed duplicate chance for doors to be forgotten.
Updated Amnesia-1.12-1.0.1
– Changed memories texture
Updated ChanceCubes-1.12.2-4.1.0.300
– Added Saw_Nothing_Diamond reward
– Added the Hand_Encahnt reward
– Fixed issue with not allowing profiles to be viewed from main screen
– Fixed crash with scanner
– Count down reward now shows the time in the main title area
– Code cleanup
Updated ironchest-1.12.2-7.0.72.847
– The long time bug of inventories disappearing when the chests are in the same chunk as a tinker’s smeltery should FINALLY be fixed.
– Hopefully fix the TPS issue regarding hoppers.
Updated inventorypets-1.12-2.0.3
– Fixed issue causing server to crash on boot when generating tree dungeons (credit: ddd800)
Updated journeymap-1.12.2-5.5.5
– Feature: Waypoint options allows custom server teleport command. Can handle {x}{y}{x}{name}{dim} fields.
– Feature: Setting log level to ‘OFF’ prevents Journeymap log info displaying in the [F3] Debug Screen.
– Feature: Webmap – Visual indication if following player.
– Feature: New Server Admin screen to modify Journeymap’s server settings.
– Feature: With server installed player radar shows players outside of local range; Configurable for all players or ops/admins.
– Feature: Changed how configs are sent to the client to work with the new Panel. This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed.
– Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr
– Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player).
– Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z).
– Feature: Two new grid options via Grid Editor: Region, Chunk and Region.
– Server-Feature: Admins can now disable or enable teleporting for dimensions. Users cannot teleport to, from, or within if disabled.
– Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Pixelmon-Reforged v7.0.6 or higher required.
– Integration: Proper handling of block rendering done by CodeChickenLib.
– Integration: Resolved issues with minimap not working with LabyMod
– Change: Death waypoint ‘X’ will display at y:2 if player dies below y:2.
– Change: Webmap – Port selection is now a text box.
– Locale: Updated ru_RU.(Thanks Vlad Imangulov)
– Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov)
– Locale: Updated fr_FR (Thanks Neerwan)
– Locale: Updated zh_CN (Thanks Rick Zhong)
– Bugfix: Crash when using the chat function on waypoints with names that start with special characters.
– Bugfix: Saving the world with Unicode characters like Chinese using the save folder “~”.
– Bugfix: ModInfo respects minecraft snooper settings.
– Bugfix: Webmap: Waypoints not showing up.
– Bugfix: Removed some unneeded error logging.
– Bugfix: Setting topo contour config to false causes NPE.
– Bugfix: Missing small arrow icon when set to small icons if entity has no icon.
– Bugfix: Surface mapping and Topography mapping respect the configs if disabled.
– Bugfix: Webmap – Better handling of browser caching.
– Bugfix: Waypoint Editor dimension list not scrollable.
My newest modpack “Amnesia” releases on Curse/Twitch Launcher on Friday August 30th. It will release shortly after on ATLauncher.
NodeCraft will have 1-click install of the pack. Amnesia is about randomness, i hope you will enjoy it! 😀
The more peacefull update.
A new update is out to Farming Valley. I decided to remove thirst, as the “hunger” in Minecraft, is similar to the energy bar in Stardew Valley. I also removed BabyMobs, as they anyways rarely spawned. I Removed Waddles (The Penguins) BUT only because a new mod was added that have Penguins. I removed Bettertitlescreen as that mod was not really needed, so might as well get some faster loading time on the pack by removing it.
I added the mod Exotic Birds, which adds lots of new birds to the world. Which makes it feel much more alive. I also finally made it, so you can craft tracks from Railcraft.
Happy Farming.